Drake of the 99 Dragons | |
---|---|
Developer(s) | Idol FX |
Publisher(s) | Majesco Entertainment |
Director(s) | Joseph Sutton (creative) |
Designer(s) | Stefan Ljungqvist (lead) |
Engine | FXEngine |
Platform(s) | Xbox, PC |
Release date(s) |
|
Genre(s) | Third person shooter |
Mode(s) | Single-player |
Rating(s) |
|
Media/distribution | 1 DVD |
Drake of the 99 Dragons (also titled Drake) is a cel-shaded third person shooter video game for the Xbox video game console and Windows. The game stars Drake, an undead assassin who is on a quest to avenge his murdered clan (the 99 Dragons) by recovering their ancient "Soul Portal Artifact", battling a vast array of enemies along the way, including business partners Serpent Eye and Tang, the latter of which is intent on using the artifact to harvest souls from the spirit realm. With the power of these souls, Tang will be able to power a large cyborg army created for the purpose of conquering the world.
Drake has a number of special moves, such as the abilities to double jump and to run up walls. He also has the ability to slow down time for better accuracy, though this feature could be triggered by accident fairly easily during normal gameplay, which can quickly throw off a player's focus. Drake's health depends primarily on absorbing the souls of his fallen opponents, although there are also red "lost souls" which deplete Drake's health.
As a means of defense, Drake uses a wide arrangement of guns and firearms. The player is able to control two guns by using the left and right triggers. In the Xbox version, an aiming reticle (a common staple of third person shooters) is excluded; instead, an auto targeting feature is implemented to help Drake aim and fire at the player's enemies. In the PC version, however, an aiming reticle is used.
Drake was released to universally negative reviews. Most criticized the game's visuals, controls, and camera.